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Table 2 Co-design activities for Phase 1 discovery and design workshops

From: Improving Treatment Together: a protocol for a multi-phase, community-based participatory, and co-design project to improve youth opioid treatment service experiences in British Columbia

Co-design element Purpose Activities
1. Empathizing Understand the end user experience Independent reflection using Empathy and Journey Maps
Small and large group discussion
2. Identifying needs Articulate and prioritize the root problems or needs based on the end user experience Independent brainstorm of needs
Small and large group discussion of needs and their prioritization
3. Ideating Brainstorm solutions that will respond to the prioritized needs Small and large group discussion
4. Rapid prototyping Rapidly design low-fidelity prototypes to be considered for future development in the real-world context Pitch activity
Small and large group discussion