Co-design element | Purpose | Activities |
---|---|---|
1. Empathizing | Understand the end user experience | Independent reflection using Empathy and Journey Maps Small and large group discussion |
2. Identifying needs | Articulate and prioritize the root problems or needs based on the end user experience | Independent brainstorm of needs Small and large group discussion of needs and their prioritization |
3. Ideating | Brainstorm solutions that will respond to the prioritized needs | Small and large group discussion |
4. Rapid prototyping | Rapidly design low-fidelity prototypes to be considered for future development in the real-world context | Pitch activity Small and large group discussion |