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Table 2 Co-design activities for Phase 1 discovery and design workshops

From: Improving Treatment Together: a protocol for a multi-phase, community-based participatory, and co-design project to improve youth opioid treatment service experiences in British Columbia

Co-design element

Purpose

Activities

1. Empathizing

Understand the end user experience

Independent reflection using Empathy and Journey Maps

Small and large group discussion

2. Identifying needs

Articulate and prioritize the root problems or needs based on the end user experience

Independent brainstorm of needs

Small and large group discussion of needs and their prioritization

3. Ideating

Brainstorm solutions that will respond to the prioritized needs

Small and large group discussion

4. Rapid prototyping

Rapidly design low-fidelity prototypes to be considered for future development in the real-world context

Pitch activity

Small and large group discussion